Echoes of Wisdom is fairly linear, but it doesn't take long for Zelda to be presented with a significant branching path.
Thus, you're better off using Echoes that can fly, such as Crows or Peahats. If you're completing this side quest later in ...
Echoes of Wisdom, you must choose whether to head towards the Gerudo Desert to the west or Jabul Waters in the northeast. If ...
The Gerudo Sanctum Dungeon in Zelda Echoes of Wisdom is part of the A Rift in Gerudo Desert main story quest. You can find ...
Zelda: Echoes of Wisdom has various branching paths. Our Echoes of Wisdom full story walkthrough shows the best order to take ...
Mogryph is the main boss of the Gerudo Sanctum Dungeon that you will have to beat to complete the A Rift in the Gerudo Desert ...
Where to find all five of Tri’s friends in our Stilled Desert Temple Ruins walkthrough in Zelda: Echoes of Wisdom.
Here's our walkthrough for 'The Flying Tile' side quest in Zelda: Echoes of Wisdom, including how to start it, and a list of ...
Opening the doors to the dungeon of the Jabul Waters region is going to take a lot of work. Here's what you need to know.
Zelda can use a bow in The Legend of Zelda: Echoes of Wisdom. Finding the bow will take a little bit of effort, as you’ll ...
Echoes of Wisdom isn’t nearly as large as those 3D open-world games, but it still has a sidequest that will take you to every ...